Amaravati

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Amaravati

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  • Embrace date: 200 CE
  • Generation: 5th Generation
  • Clan: Assamite (Sorcerer)
  • Sire: Al-Ashrad
  • Sect Affiliation: Unaligned (Mountain Loyal)
  • Current Location: Alamut
  • ST Point of Contact:Karl Fox - Lineage Project
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Physical Description

A handsome man of Indian descent, Amaravati is typically dressed in a beige suit adorned with a large neck brooch of unknown origin. He also walks with a gold-handled wooden cane, though he has no visible mobility problems.

Brief History

Amaravati was chosen for the embrace by al-Ashrad for his knowledge of mathematics and linguistics. His skills in language and thirst for knowledge naturally led him to become an accomplished Sorcerer, and a hungry passion for the occult replaced his meek mortal demeanor. He participated in many of the wars alongside his Clan and took the heart's blood of a Methuselah to become one himself sometime during the 4th Century CE. He held the Seat of Tongues on the Council of Scrolls until its dissolution in 2002 CE. When the Schism happened, Amaravati abandoned his Sire in favor of the Eagle. For his loyalty, ur-Shulgi placed him in charge of the Sorcerer Caste. He now commands the Caste to search for al-Ashrad and the other traitors to the Mountain, taking contracts against other treacherous Sorcerers. He sees such vampires not as fellow Assamites but as traitors.

Current Status

Amaravati resides within the Mountain. After his Sire’s banishment, Amaravati serves as the Amr (Head) of the Sorcerer Caste. He directs the Sorcerers under him to destroy any traitors to the Mountain who follow al-Ashrad.

Known Childer

None

Lineage Criteria

Time Frame for Embraces:

  • 400 CE to 1700 CE.

Requirements:

  • PC Sects/Factions: Unaligned - Mountain Loyal.
  • Path: Path of Blood
  • Skills: Must have Occult at 3 or higher.
  • Special: Hoping to avoid the betrayal he committed against his own Sire, Amaravati controls his direct childer either through Blood Contracts or a partial blood bond.
  • Skills: In addition to Occult, childer must have one of the following skills at 3 or higher: Academics, Lore, or Linguistics.




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