Category:Masquerade / Domain / Des Moines, IA

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Welcome to the capital of Iowa - Des Moines.

“Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men.” - Lord Acton


The city of Des Moines has always been home to the Camarilla, providing travel by river and then by intersecting highways for the Ivory Tower and its allies. Never becoming large enough for the Sabbat to target, the rulers of Des Moines became complacent and static; assuming they will always rule this little-big city. When the Week of Nightmares and the Nights of Turmoil hit, many of the locals were not prepared. Elders purged signs of the end times from their midst and sacrificed neonates to hunters as distractions for their escape. Seeing opportunity, and seemingly invisible to the eyes of mortal hunters, the Anarch Movement quickly claimed territory once controlled by now dead or torpored vampires. When the smoke cleared, the Camarilla had lost West Des Moines and Waukee to the Movement and a war ensued…and ended quickly as the Camarilla did not have the numbers for a war and the Anarchs did not have the powers to win against the might of Tower elders. Peace was reached in 2012 and has remained since that time, but Elders have long memories and the Movement tasted victory; how long can peace last?


“Good fences make good neighbors.” - Robert Frost

Des Moines is a domain with control split between the Camarilla and the Anarch Movement. Prince Scott and Baron DuBois police their own territories and the leader’s officers work together to address issues that trouble the whole city. Downtown has been designated as neutral territory that neither faction will claim exclusive rights to, with several buildings being designated as Elysiums. It is clear to anyone observing that the Camarilla has more members and certainly more Elders than the local Anarchs, but the Movement holds their position with the unspoken understanding that they have the heart of the people and can bring the hunters back to the city if they feel threatened.


  • Venue Storyteller: Melissa E.
  • Game Schedule: 2nd Saturday of the Month, 6pm Start Time
  • Downtimes: dsm.vtm@gmail.com (Due by the Week Prior to Game)
  • Venue Style Sheet (VSS): Cold Alliances

City Timeline

  • 1843: Soldiers create Fort Des Moines at the intersection of the Des Moines and Raccoon river. Among the troops were several Camarilla ghouls.
  • 1850s: Humans grow Fort Des Moines into a city and the very first Camarilla vampires arrive.
  • 1860-1999: The city is ran completely by Camarilla vampires. Anarchs are allowed to reside in Des Moines, but are a rare occurrence. A few independents are active during this time and (surprisingly) little to no Sabbat activity happens during this period.
  • Between 1999-2010: The Week of Nightmares and the Nights of Turmoil impact Des Moines. Many thin bloods and Caitif are killed due to End Times paranoia. The few local Ravnos leave the city or are lost in the chaos created by their clan founder. The Prince and much of his supporters answered the chaos by cracking down on rules, and leading a purge against local Caitiff. A Toreador Elder by the name of Aysel J. Scott arrived and formed alliances with the local kindred that disagreed with the Prince’s actions and overthrew the tyrant. During this time the local Anarchs use their connections to stay one step ahead of hunters and to track influence dead or torpored kindred were leaving open. The Anarchs called for outside assistance and quickly fill holes. By 2010 the Des Moines Anarch Movement was big enough to start supporting official roles and the Movement claimed the cities of West Des Moines, Waukee, and neighborhoods of nearby Clive, Urbandale, and Johnston.
  • 2011: The Des Moines Camarilla initially responses to the Anarchs with force, using influences and back alley fights to take back their lost ground, but word from the 41st meeting of the Inner Circle called for many sweeping policy changes and for a double down on the Masquerade along with a priority on the survival of the Camarilla. With this in mind the elders of Des Moines Camarilla paused open warfare with the local Anarchs.
  • 2012: The Treaty of Rivers was signed by representatives of both the Camarilla and the Anarchs. The Treaty established a joint claim to the city of Des Moines, with the Anarchs keeping West Des Moines and Waukee, the Camarilla keeping the East and South sides plus Altoona. Everything else was left as neutral ground, open to the manipulations of any kindred that wishes to claim it. Downtown was agreed on as a peaceful area, limiting any conflicts there to friendly business competitions, never violent conflict. A few buildings in the downtown area were designated as Elysiums.
  • 2012-present: Representatives of the Camarilla and the Anarch Movement meet once a month at a predetermined Elysium to discuss business and to address any threats that impact the city as a whole.

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Pages in category "Masquerade / Domain / Des Moines, IA"

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