Category:Masquerade / Position / Guardian
Guardian of the Sacred Spaces
The Guardian of the Sacred Spaces is designated by the Doyen(s) of a city to oversee places of import to both Clans. In a Domain with two Doyens, the Giovanni Doyen designates the places of import to the Giovanni and the Follower of Set Doyen does the same for her Clan. In a Domain with only one Doyen, the Clan with the Doyen title designates the Sacred Spaces for her Clan and the opposing Janus Guard in the Sphere may designate the Sacred Spaces for that Clan.
Once the Sacred Spaces are designated, it is an honor to be responsible for those areas. The Guardian of the Sacred Spaces has impressive powers, but can only use them within certain strictly delineated boundaries. In the confines of those designated spaces, the Guardian has the authority to take whatever actions she feels necessary to preserve the sanctity of location.
Guardians are charged with the physical security of these revered areas, as well as, the societal ramifications of what transpires there. The Guardian does not need to approve gatherings held in the designated spaces and may not deny any member of the Alliance in good standing admittance, however, the Guardian has the right to search any vampire who requests entrance and may limit a the ability of any attendee to carry weapons or invoke the powers of the blood.
A Guardian’s authority includes:
- The authority to remove weapons from any Vampire in the sacred space;
- The authority to mandate that a specific Vampire or all Vampires may not use powers of the blood in the sacred space;
- Using any force necessary to defend the sacred space;
- Exiling the undesirable from the sacred space;
- Commanding all mortals (including Retainers and wraiths) within the sacred space;
- Holding immunity from prosecution from the Doyen(s) or Virago when in defense of sacred space;
- Holding status jurisdiction in the sacred spaces within their physical Domain of residence.
A Guardian of the Sacred Spaces gains the abiding status traits of Cerberus, Venerated, and Enforcer.
Abiding Status Traits
Cerberus (abiding) - You are a protector of one of the most important customs of the Independent Alliance: either the physical champion of the Sacred Spaces or the social conscience of the IA court. Your power within that specific arena is formidable.
- Passive: While you possess Cerberus, you may award the negative status Warned to anyone who behaves inappropriately within your jurisdiction or does not respect the authority of your proclamations.
- Spent: You may expend the status trait Cerberus to award someone the negative status Disgraced if that individual violated an area under your responsibility. Guardians of Sacred Spaces may thus punish defilers of those spaces, calling them “Profane,” while Virago may punish someone who has been proven to have broken a legitimate boon, calling them “Boonbreaker.”
Venerated (abiding) - You are a venerated member of your Sect, and vampires give your opinion great weight. The Sect owes you respect.
- Passive: While you possess Venerated, you cannot be openly or effectively accused of lying unless the accuser possesses the status traits Venerated, Commander, Triumphant, or Authority. This does not mean other characters must believe what you say, only that they cannot publicly challenge its veracity.
- Spent: You may expend Venerated status to give someone the Ribald negative status trait.
Enforcer (abiding) - You are authority’s right hand. You have the power to enforce society’s laws and to ensure punishment for those who break the codes of your Sect or defy the will of the local authority.
- Passive: While you possess Enforcer, you may carry weapons to any gathering, including restricted locations. Vampiric authorities must allow you to go armed. (Note that mortal authorities, and individuals not of your Sect, are under no such agreement.) You may also deputize up to two other members of your Sect, granting them the fleeting status Defender for a single night.
- Spent: You can expend Enforcer to issue the negative status Warned to an individual whom you legitimately believe has broken the law of your Sect or local domain.
Fleeting Status Traits
Defender (fleeting) - You have been chosen to protect the citizens of your Sect, in part or in whole, and as such, you are allowed to carry weapons into peaceful gatherings. Passive: While you possess Defender, you may carry weapons to any gathering, including restricted locations. Vampiric authorities must allow you to go armed. (Note that mortal authorities, and individuals not of your Sect, are under no such agreement.)
- Spent: You may expend Defender when you perform an action that would cause you to gain Beast traits to reduce the number of Beast traits gained by 1. You cannot use more than one Defender status on a single sin.
Disgraced (negative) - Your activities have placed a stain on your reputation; you are distinctly out-of-favor among your Sect-mates.
- Censure: While you carry the Disgraced status, the Sect prohibits you from carrying weapons or actively using powers in the presence of an officer of your Sect, unless you receive the officer’s express permission. Further, you may not feed within your Sect’s territories, but must seek scraps elsewhere. A character cannot spend or gain status while she possesses the Disgraced status trait. Other characters are not required to repay boons owed to a character possessing this status. If you are found in violation of this censure by a Sect officer, you can avoid punishment by apologizing and offering the officer a major boon. Anyone who publicly insults a Disgraced character gains the fleeting status trait Praised. Multiple characters can gain status for insulting a Disgraced individual, but no character can benefit from a single individual’s Disgraced censure more than once per game. The Disgraced status lasts as long as you hold one or more Warned negative status traits. If you do not possess a Warned negative status when you are awarded Disgraced, then the negative status lasts for two games or one month, whichever is longer.
- Punishment: If a character with the Disgraced status is found to break the censure of this status, she gains the additional status trait Forsaken. A character does not lose the negative status Warned or Disgraced when she receives Forsaken.
Ribald (negative) - You’ve committed a minor offense against the Sect, enough to be scolded, but not so much as to be severely censured. Regardless of the severity, this has been seen as a hindrance to the Alliance. You should learn from your mistakes, or you will be punished more harshly.
- Censure: All fleeting status traits you possess are expended without effect. Fleeting traits lost in this manner are lost temporarily and return at the end of the game session. You cannot gain any further fleeting status while under this effect. The Ribald trait lasts only for the night in which you are given the status.
- Punishment: If you receive a second Ribald, this negative status automatically upgrades to Warned. Further, while you hold the Ribald status and the Warned status as a result of a second Ribald, your maximum Willpower is reduced by 1. Once the Warned status is removed, your Willpower returns to normal.
Warned (negative) - You have been warned to cease your poor behavior. Should you continue acting in this manner, you will be severely punished for your continued malfeasance.
- Censure: While you carry the Warned status, you may not speak to any officer of your Sect in public unless that officer first speaks to you; further, you may not contradict an officer of your Sect. If you speak inappropriately, or contradict an officer, you can avoid breaking this censure by apologizing and offering the officer a minor boon. Creative officers may impose alternate restrictions. These might include cutting off the offender’s finger and ordering the Warned character not to regrow it until this status is removed or forcing the offender to bear a visible mark of failure for the duration of the status Warned. These alternate restrictions cannot be used to significantly handicap a character or to force a character into a dangerous situation. If the Storyteller believes this status is being abused, she may overrule the alternate restriction and impose the default censure instead. The Warned negative status lasts for two games or one month, whichever is longer. If a character receives another Warned status while she already possesses Warned, the total duration is increased by two games or one month, whichever is longer. This continues with every further application of Warned.
- Punishment: If a character with the Warned status is found to break the censure of this status, she gains the additional status trait Disgraced. A character does not lose the negative status Warned when she receives Disgraced.