From Mind's Eye Society 2017 Wiki
System Name: Crimson
System Location: Verge
Sector Number: 3
- Crimson – The star at the heart of the system is a red giant, old and large, burning brighter because of its size even while it does not burn as hot. It has consumed the planets that once were closest to the star.
- Singe – The remaining planet closest to the system’s sun, Singe has been seared to ash and soot, the heat and radiation from the sun burning across the planet’s surface in its elliptical rotation around the star. Materials: Common metals
- Peril – This hot and humid planet has significant tectonic and climate activity, with high levels of carbon dioxide in the atmosphere resulting in tropic temperatures across the planet. There is an abundance of mega flora and fauna and initial settlers deemed the wildlife too dangerous when there were less volatile planets available. Materials: Water, Arboreous Materials, Common Metals, Natural Polymers, Common Crystals, Hyperpolymers (uncommon)
- Promise – This planet is the smallest of the life-supporting planets in the system, with lower gravity and an abundance of water. Almost the whole surface of the planet is covered with liquid water, and what little land is visible tends to contain pools and lakes and bogs. The bulk of the planet’s lifeforms dwell beneath the liquid surface, though the bogs and patches of land have plant life and a variety of insects. The atmosphere is thin, and people require a suit or breathmask in order to spend more than half an hour outside. The Human/supernatural settlement on the planet is a massive domed city on the largest bit of exposed land. This settlement is aggressively isolationist and desires primarily to be left alone. They are tolerating trade and communication with Leopold Science Station in exchange for resources that they can not provide for themselves on Promise. Materials: Water, Common Cloths, Common Crystals, Common Metals, Arboreous Material, Aqua Regia (Rare)
- Hubris – The most earth-like of the planets in this system, New Atlantis/Hubris was the target location for settlement. Larger and cooler than earth, it never the less provides a range of geological features and environments that can support life without a suit. The settlers, especially with the use of life magic, were able to terraform patches of the planet to meet their needs, bringing in familiar plants and animals to supplement the ones already there. Because of pressure to find a new home in the wake of the supernatural suppression act, the planet was not fully vetted before habitation, and there are many native plants and animals that are poisonous or toxic. The true danger of this planet, however, lies in what the mages did when they started fighting among themselves. With communication from the planet cut off about thirty years ago, and with strange storms interfering with electronics, the only good way to know what is happening on Hubris is for someone to go there. Materials: Water, Common Cloths, Common Crystals, Common Metals, Natural Polymers, Arboreous Materials.
- Vapor – a greyish-green gas planet, it is the largest in size and the densest. Its atmosphere is primarily hydrogen and helium, along with hydrocarbons and nitrogen, as well as some water, ammonia, and methain. Deeper in is liquid, then ice and rock. There are active and visible weather patterns caused by strong winds, reaching as high as 2,100km/h. Because of it’s distance from the star, the outer atmosphere is extremely cold. Materials: Water, Common Metals, Various Gases.
- Bereft - Cold and lonely, this planet drifts on the farthest edge of the system, devoid of any current life and in deep shadow. It is the smallest planet in the system and is covered with nitrogen ice with patches of bare, black stone. Materials: Common Metals, Common Crystals.
- Heed – Heed rotates in the opposite direction of the plant of Hubris in a retrograde orbit. The surface is smooth and scratched, with few craters but a hard crust of ice and stone, floating on top of a liquid sea. Materials: Water, Common Metals.
- Glimpse – the smaller moon of Hubris, this planet is made up almost exclusively of glass and crystal, highly reflective and shining in the sky. Materials: Common Crystals
- Molten – A large moon circling Vapor, Molten has a great deal of volcanic activity, with hundreds of active volcanos, Smokey atmosphere, and heavy gravity. Materials: Common Metals.
- Shards/The Wide Band there is a wide band of asteroids, the remains of some previous planet now shattered and scattered across its previous orbit. Rich with minerals, it is a tempting, though dangerous, place for mining, as a returning comet, Shatter, interrupts and alters the dance of the asteroids. Materials: Common Crystals, Common Metals, Neodymium Superfluid (uncommon).
- Leopold Science Station – the primary setting location, the shiny new station maintains an orbit that keeps it near both Hubris and Promise.
- Stygian Gate: Located on the outer edge of the system, with the asteroid field between it and the habitable planets of Hubris and Promise.
- Shatter – A large comet on a erratic orbit around Crimson, it rips through the asteroid field, disrupting the patterns of the shards of rock and ice.
Primary Setting Location: Leopold Science Station
The primary setting for this game is the Leopold Science Station, used as a centralized base for exploring the system’s planets, located within easy travel of both Promise and Hubris. The station is wheel shaped, with two parallel bands that rotate about its axis to produce artificial gravity. The hub in the center has the docking bay for larger ships and is functionally zero gravity, with broad corridors that reach out from the hub to connect to the outer bands. There is no centralized life support system, instead the two Bands are each divided into five Segments capable of fully functioning in isolation from each other. The station is capable of supporting a population of three thousand, and currently has slightly less than half of that, and is dependent on trade with Promise to provide needed supplies. It is tech level 3, though it is rumoured that there is more advanced equipment stashed away in the laboratories of the Upper Band, as the station has ties to both OM Consolidated and the Cherion Group Megacorps
The Upper Band of the station is strictly for station residents, staff, and scientists, with residential rooms and work laboratories; access to this band requires appropriate station ID, with further restrictions on individual areas. Dr. Leopold is known to rarely, if ever, leave the Upper Band. The bulk of the Upper Band’s support staff are synths brought in when the station was being created. There are extensive and heavily enforced safety protocols for this Band.
The Lower Band is open to commercial traffic and business, with plenty of space for new entrepreneurs to move in, as well as spaces that can be rented as residences or work space. There are offices for all of the Unions established on this Band, spaced out equally around the ring, one each to a segment, as well as an Administration office. Posted at the administration office are various jobs and missions, as requested by the Upper Band, offering paying jobs to those who will go and investigate specific locations or acquire desired samples. There is a wild west feel to this band, as there is both more opportunity and less restrictions than the Upper Band. Small vessels can dock on the outer edge.
- 4059 The Supernatural Suppression Act is passed.
- 4061: A fleet of ships carrying supernatural settlers and their families seek out new lives in this System, navigating the asteroid field after scouts identified several potentially habitable planets. They name the star Crimson because of its colour.
- 4063: As the mages, outnumbering the other settlers by 3 to 1, are determined to establish a mage ruled society on New Atlantis, the other settlers split off to form a more egalitarian society on Promise, taking the bulk of the ships with them.
- 4067: There is major disagreement among the mages of New Atlantis regarding what their utopia ought to look like, resulting in several groups splitting off and spreading to distant locations on the planet to form their own.
- 4078: Civil war breaks out between several of the settlements competing over the same resources. Several mages flee to join Promise. The planet is renamed “Hubris” by those who have left it.
- 4090: Promise has lost all contact with the inhabitants of Hubris and has limited contact with people beyond the system, mostly trade for resources they can not produce themselves.
- 4113: Intrigued by what he has heard of the system, Kaarle Leopold visits, and then convinces several Megacorps to help fund a Science Station to explore and exploit the wealth of the system.
- 4116: The station is established, though not yet open to the public.
- The Diligent and its crew are hired to plot a navigational course threw the asteroid belt, the Wide Band, that separates Leopold Station and the habitable planets of Hubris and Promise from the Stygian Gate.
- 4118: Leopold Science Station Opens.
- The Spaceship Diligent rescues a crashed spaceship in the Asteroid belt, the Wide Band
- Horrible things are being done in the name of SCIENCE.
- There are creatures that are bigger than a heavy transport spaceship on Peril.
- RUMOR HERE.
Storyteller: Rebecca Gearhart
Storyteller Email: firstname.lastname@example.org
Venue Style Sheet: In the Shadow of Hubris
Pages in category "Space / System / Verge / Crimson"
The following 5 pages are in this category, out of 5 total.