Temur Gokan

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Temur Gokan

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  • Embrace date: 1247 CE
  • Generation: 5th Generation
  • Clan: Malkavian
  • Sire: Brahina
  • Sect Affiliation: Sabbat
  • Current Location: Ethiopia
  • ST Point of Contact:Karl Fox - Lineage Project
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Physical Description

Temur is tall and broad shouldered with Northeast Asian features. He dresses in handmade, sturdy clothes homely enough to have been universally unfashionable and forgettable throughout his long existence.

Brief History

Temur was a member of the Golden Horde during its invasion of Europe. He joined the Horde at a young age and while he became known as an accomplished warrior, the trauma of leaving his peaceful home and the horrors of battle wore on his mind. Unwilling to risk his reputation, he hid his distress, but soon enough he wasn’t just haunted by the faces of his victims in his dreams, they tormented him while he was awake, and he became an erratic terror to fight beside. During the push into Babenburg-ruled Austria, Temur followed one of these hallucinations away from his unit, and he stumbled upon his sire’s ancient resting place. Some say Brahina’s presence caused or intensified Temur’s hallucinations and that she lured him to her for the Embrace, but he adamantly refutes that. Regardless, Temur was Embraced and his mind shattered completely, and he could no longer remember the faces of his victims, leaving him eternally unsure that anyone he speaks to is who they seem to be. Temur disappeared soon after and was recruited into the Sabbat in the early 1600s but rumors of his activity persist.

Current Status

He doesn’t show himself often, for fear of falling under the fang of ambitious, younger Sabbat members. He has a compound in Ethiopia he operates out of and is said to be trying to gather a fighting force to strengthen the Sabbat.

Known Childer

None

Lineage Criteria

Time Frame for Embraces: 1450 CE to 1650 CE Requirements:

  • PC Sects/Factions: Sabbat or Anarch.
  • Path: Any.
  • Skills: Any of the following skills at 3+: Lore, Occult, or Survival
  • Special: Cannot be Knights of the Moon.
  • Special: Childer should have a combination merits totaling three or more from the following list: Expanded Consciousness, Labyrinthine Mind, Oracular Ability, or Sophistry.




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